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Real life RPG

Travel like an RPG: quests, XP and leaderboards in real cities

What happens when city travel works like an open world game: quests, XP, levels and a leaderboard. A look at how it plays.

  • 5 min read

Open world games taught a generation how to explore: check the map, pick a quest, walk somewhere new, get rewarded. Real cities work the same way. They just don't tell you where the quests are.

What does a real life RPG look like?

The core loop is the one you know from games:

Why does it change how you travel?

Without a game, most people see the top ten sights and go home. With quests, you walk the side streets because that's where the next marker is. You end up in neighborhoods you wouldn't have picked, which is usually where the good food is.

It also fixes the "what now?" moment. You finish a museum, open the map, and there's a quest 400 m away.

Is it just Pokémon Go for tourists?

No creatures to catch. The locations are the content. Every quest point is a real place with a reason to visit: a landmark, a view, a hidden courtyard, a local favorite. The game gets you there, the place is the reward.

How Explorely plays

That last one is the part most games don't have: the points you earn walking around a city can turn into something outside the app.

Tips for your first session

  1. Start with the quests closest to where you're staying.
  2. Generate a route for an afternoon, not a full day.
  3. Add one friend so the leaderboard means something.
  4. Save a mini game for the train ride.